Next Race: SUNDAY 18th OCTOBER 2026, 19:00 UK

LeeOnTrack

Welcome to LeeOnTrack

iRacing league racing, sim rig content and close battles.

SUNDAY NIGHT RACING

RACE HARD. RACE FAIR

iRACING LEAGUE

About LeeOnTrack

Lee Heard

League Organiser & Website Owner

Naven Chettiar

League Organiser

LeeOnTrack League Racing

Racing Together. Improving Together.

LeeOnTrack League Racing was created for like-minded sim racers who want to enjoy competitive racing while improving their race craft and helping others improve theirs.

The league is specifically aimed at drivers with an iRating under 2000. You don’t need to be an alien, and you don’t need to be the fastest driver on the grid. What matters to us is that you want to learn, improve and race fairly.

A League for Developing Drivers

We know that racing in public sessions can sometimes be intimidating, especially when you’re still developing your race craft.

LeeOnTrack gives drivers a place where they can gain experience racing regularly with the same group of people.

It’s an opportunity to work on:

  • Clean overtaking and defending
  • Racing safely side-by-side
  • Race starts and first-lap awareness
  • Consistency and car control
  • Pit stops and race strategy
  • Dealing with traffic and blue flags
  • Learning when to attack — and when to be patient

Most importantly, it’s about gaining real racing experience in a friendly environment.

Help Each Other Improve

The league isn’t just about your own results.

We encourage drivers to share advice, give constructive feedback and help each other improve.

If someone makes a mistake, we’d rather help them understand what happened than simply criticise them.

More experienced drivers within the league are encouraged to pass on what they’ve learned, while newer drivers should never be afraid to ask questions.

We all improve by racing together.

Competitive — But Friendly

We still want proper racing.

There are positions to fight for, races to win and championships to compete for.

But winning should never come at the expense of respect for another driver.

We want drivers to finish a race thinking:

“That was a great battle.”

Whether they finished 1st, 10th or last.

Under 2000 iRating

LeeOnTrack League Racing is designed primarily for drivers with an iRating below 2000.

This helps create a grid where developing and intermediate racers can compete against drivers of broadly similar ability.

It isn’t about judging anyone by their iRating.

It’s about creating the right environment for drivers to build confidence, improve their race craft and become better racers.

Be Part of the Community

Discord and communication are a big part of the league.

Talk to the other drivers.

Share setups and advice.

Help somebody who’s struggling with a track.

Congratulate somebody after a good battle.

And if something goes wrong on track, talk about it respectfully and learn from it.

The LeeOnTrack Philosophy

You don’t have to be the fastest.

You don’t have to win.

You just need to want to race fairly, improve your driving and help create enjoyable racing for everyone on the grid.

Race. Learn. Improve. Together.

LeeOnTrack League Racing

My Rig

Lee's sim racing rig.

Lee's sim racing rig
Lee's sim racing rig

My rig includes a Fanatec ClubSport DD+ wheel base, GSI Formula Pro Elite V2 wheel, SimNet SP Pro pedals, Qubic QS-BT1 active belt tensioner and a high-performance gaming PC built around an RTX 5080.

Sunday Night League

GT3, GR86 and MX-5 racing every Sunday evening. Schedules and car details are announced before each round.

GT3

Fast racing, strategy and pit stops.

GR86

Momentum racing and close battles.

MX-5

Door-to-door racing and racecraft.

Race Night

Practice • Qualifying • Race — UK evening events. Exact track and car details are announced before each event.

  • Pre-race briefing or any questions — 10 minutes before the lobby opens, in Discord chat.
  • Lobby opens for the race at 19:00 UK time, unless notified of a time change.
  • There will be Practice / Qualifying / Race(s).
  • Debrief after the race in Discord chat for 10 mins.
  • Sessions are normally 1 hour long, but can be longer for an endurance race — this will be stated in the iRacing League details.

Next Race — Sports Car Championship — 2026 S1

Day
Sunday
Date
4th October 2026
Time
19:00 UK
Car / Track
Watkins Glen International with Boot
Format
90 min finale, restricted fuel

Championship Schedule

  • WK4 4.10.2026 7PM UK — Watkins Glen International with Boot — 90 min finale, restricted fuel

Drop rule: Drop the lowest total from WK1, WK2 or WK3. WK4 is mandatory and cannot be dropped.

Note: The points tables are designed for direct entry into iRacing's custom League Event scoring.

FINAL STANDINGS | SEASON 1

Sports Cars Championship — 2026 S1

Final Standings | Season 1 — Sports Cars Championship 2026 S1
Pos Driver Points
1 Naven C 146
2 Sasha B 93
3 Shaun T 56
4 Fil W 49
4 Neil B 49
6 Lee H 46
6 Scott L 46
8 Daniel T 45
Show more standings
9 Rafal K 30
10 Scott E 19
11 Tom J B 18
12 Danial C 16
13 Erick I 12
14 Alex M 11
15 Chris B 10
15 Paul B 10
15 Tony G 10
18 Kevin L 8
19 Myles G 7
20 Charlie L 0
FULL RACE DETAILS

Code of Conduct

LeeOnTrack League Racing

Driver Code of Conduct

Our league is about clean, competitive and enjoyable racing.

We all make mistakes, and accidents will happen. What we expect from every driver is respect, common sense and fair racing.

By taking part in a LeeOnTrack League race, drivers agree to follow this Racing Code.

General Driving Standards
  • Race hard, but race fairly.
  • Treat other drivers with respect both on and off the track.
  • Deliberately hitting, blocking, wrecking or retaliating against another driver is not acceptable.
  • Drivers must make reasonable efforts to avoid contact.
  • If you make a mistake that causes another driver to lose a position, giving the position back is encouraged where it can be done safely.
  • Remember: the race cannot be won on Lap 1, but it can certainly be lost there.
Race Starts & Lap 1

Extra care is expected at the start of every race.

  • Give other cars racing room.
  • Expect cars to be alongside you into the opening corners.
  • Avoid desperate moves into Turn 1.
  • Do not force another driver off the circuit.
  • Cold tyres, heavy fuel and close racing mean braking distances may be longer than expected.

Lap 1 is about getting everyone into the race — not winning it at the first corner.

Racing Alongside Another Car

When cars are genuinely racing side-by-side:

  • Both drivers should leave sufficient racing room.
  • Do not squeeze another car off the track.
  • Do not deliberately make contact to complete an overtake.
  • Be aware of your spotter and surroundings.
  • If another car has established meaningful overlap, respect that the car is there.

Clean side-by-side racing is what we want to see.

Braking & Dive Bombs

The overtaking driver is responsible for attempting a safe pass.

A driver should not:

  • Launch from an unrealistic distance into a corner.
  • Use another car to slow themselves down.
  • Force another driver off the circuit because they have entered the corner too quickly.
  • Make a move where contact is the only realistic way of completing the pass.

Being able to reach the inside of a corner does not automatically mean the move was safe.

Defending

Drivers are allowed to defend their position, but it must be fair and predictable.

  • Do not weave repeatedly to stop another driver passing.
  • Do not move under braking in reaction to the car behind.
  • Once committed to a defensive line, be predictable.
  • Leave racing room when another car is legitimately alongside.

Aggressive defending is allowed. Dangerous blocking is not.

Blue Flags & Lapped Cars

When you are shown a blue flag because a faster car behind is lapping you, the LeeOnTrack League rule is that you should safely allow the lapping car to pass as soon as reasonably possible.

WHAT YOU SHOULD DO:

  • Safely move off the normal racing line and allow the faster car through.
  • Wait until the next suitable straight and allow the car to pass safely.
  • Avoid sudden braking, unpredictable movements or changing direction at the last moment.

COMMUNICATE YOUR INTENTIONS:

  • Whenever possible, please tell the faster driver what you intend to do. This can be done through Discord voice chat or iRacing race chat, for example by letting them know that you will move over or allow them through on the next straight.

SHARED RESPONSIBILITY:

  • The responsibility is on both drivers to make the pass safely. The lapped driver should cooperate and the faster driver should remain patient until there is a safe opportunity.

THE AIM IS SIMPLE:

  • BE PREDICTABLE
  • COMMUNICATE
  • LET THE FASTER CAR THROUGH SAFELY
  • KEEP EVERYONE RACING
After-Race Driver Discussion

After each LeeOnTrack League race, we will hold an open driver chat to discuss any driving incidents, concerns or other issues that anyone would like to raise.

  • This is not intended to be a blame session or an argument.
  • The purpose is to help everyone improve their driving and make our league racing cleaner, fairer and more enjoyable.
  • RESPECTFUL, CONSTRUCTIVE, FOCUSED ON IMPROVEMENT

DRIVERS ARE ENCOURAGED TO DISCUSS INCIDENTS CONSTRUCTIVELY.

Other drivers can offer advice about:

  • What could have been done differently.
  • Whether an incident could have been avoided.
  • When it may have been better to attack, defend, yield or wait.
  • Positioning, awareness and communication.
  • How similar situations can be handled better in future races.
  • Everyone should be able to give their point of view respectfully.
  • We may also review race replays where this helps explain what happened.
  • The LeeOnTrack League is about learning from each other as well as competing against each other. Mistakes will happen, but we want to use them as an opportunity to improve.

RACE HARD • RACE FAIR • LEARN TOGETHER

Rejoining the Track

If you spin, crash or leave the circuit:

Do not immediately drive back onto the racing line.

Before rejoining:

  • Check your relative/spotter.
  • Wait for approaching traffic where necessary.
  • Rejoin in a controlled and predictable manner.
  • Do not reverse across the racing line.
  • Do not perform a dangerous U-turn in front of approaching cars.

A bad rejoin can turn one driver’s mistake into a multi-car accident.

Safe rejoining takes priority over getting back into the race quickly.

Yellow Flags & Incidents Ahead

When approaching an accident:

  • Be prepared to slow down.
  • Watch for cars stopped or rejoining.
  • Do not blindly drive through an incident at full speed.
  • Give yourself enough room to react.

Drivers involved in an incident should remain as predictable as possible.

Overtaking

When attempting an overtake:

  • Make your intentions clear.
  • Be under control when entering the braking zone.
  • Leave room for the other driver where appropriate.
  • Do not rely on contact to complete the move.
  • Consider whether the move can realistically be completed safely.

Both drivers have a responsibility to avoid unnecessary contact.

Pit Entry & Exit

Drivers must:

  • Enter the pits safely and predictably.
  • Avoid suddenly crossing the circuit to make pit entry.
  • Respect the pit-lane speed limit.
  • Stay within the pit exit procedure.
  • Be aware of cars approaching at racing speed when leaving the pits.

Where possible, communicate your intention to pit if another driver is immediately behind you.

Damaged Cars

If your car is badly damaged:

  • Stay off the racing line where reasonably possible.
  • Do not attempt to race normally if the car cannot be controlled safely.
  • Allow faster traffic to pass.
  • Tow or return to the pits if continuing would create an unnecessary danger.
Voice & Discord Conduct

Friendly chat and banter are part of the league, but respect comes first.

  • No personal abuse or bullying.
  • Do not start arguments over voice chat during the race.
  • Do not repeatedly shout at another driver following an incident.
  • If there is a disagreement, finish the race first and discuss it afterwards.
  • Admin decisions must be respected.

Race first. Discuss incidents afterwards.

Retaliation & Deliberate Wrecking

There is zero tolerance for deliberate retaliation.

This includes:

  • Intentionally wrecking another driver.
  • Brake-checking another driver.
  • Waiting for another driver in order to hit them.
  • Deliberately pushing someone off the circuit.
  • Using the car as retaliation for an earlier incident.

Serious or deliberate incidents may result in immediate removal from the event or league.

Incident Reviews

Where an incident is reported, league admins may review available replay footage.

Admin will consider:

  • Driver positioning.
  • Racing overlap.
  • Braking points.
  • Whether sufficient racing room was provided.
  • Whether contact was avoidable.
  • Whether either driver behaved recklessly.
  • Whether the incident appears deliberate.

Drivers are expected to provide their side calmly and respectfully.

An accident does not automatically mean somebody must be punished.

Penalties

Depending on the seriousness or frequency of an offence, league administration may use:

  • Verbal/written warning.
  • Position or points penalty.
  • Post-race time penalty.
  • Qualifying restriction.
  • Start-from-the-back penalty.
  • Drive-through or other race penalty where appropriate.
  • Race suspension.
  • Removal from the league for serious or repeated misconduct.

Repeated incidents may result in stronger penalties even where an individual incident would normally receive only a warning.

The LeeOnTrack Standard

We want drivers of different abilities to feel welcome racing with us.

You don’t have to be the fastest driver.

You do have to race with respect.

Race hard. Race fair. Leave room. Have fun.

Join LeeOnTrack

Ready to race? Apply through the form and we'll get you on the grid for the next round.

Get on the Grid
New sports car championship starts 13th September